Total Hours Needed to Graduate:
120 Hours

Major

90 Hours
COURSE NUMBER
COURSE TITLE
CREDIT HOURS
CIS 1010
Introduction to Computer Applications
3

Introduces students to modern office software and applications. Applications presented include word processing, spreadsheets, database, and presentation software.

CIS 2210
Database Management and Design
3

Introduces students to the underlying principles of information and database structure in electronic database management systems. Students will be introduced to types of information, table structure, features of a relational database, basic concepts of database design and normalization, and basic overviews of the roles of database administrators and professionals. Students will also be introduced to introductory SQL commands using a command line and existing databases. Expands on the concepts learned in the introductory course in database creation by introducing students to higher levels of database development and computer science concepts. Students learn SQL in order to study the manipulation of a relational database. This course also includes a survey of database platforms.

Prerequisite(s):
CIS 1110 OR CS 1010 OR CS 1110 OR NET 1010

CIS 2510
Systems Development Methods
3

Presents traditional methodologies of system analysis, design, and implementation along with recent developments in the field providing a total approach to information systems development. This course focuses on how to develop information systems in an engineered, disciplined manner utilizing real-world situations and applications.

CIS 2610
Visual BASIC
3

Introduces object-oriented programming design using Visual BASIC.NET for Windows. Students will learn the tools and methods used to analyze real-life problems and develop programs that address those problems. BASIC language has been a long-standing standard for learning programming. Visual BASIC.NET builds on this tradition plus introduces students to the powerful tools of object-oriented programming that have fast become a standard in most Windows programming languages. Continues the study of advanced methods of writing Object-Oriented/Event-Driven (OOED) applications using Visual BASIC.NET. Using realistic case studies, students will exhibit their ability to write code for variables, selection structure, repetition, sequential access files, dialog boxes, error trapping, viewing and manipulating databases, and two-dimensional arrays. Students will also demonstrate their ability to work with a team to design, create, test, debug, document, and present an advanced, multi-form Visual Basic application that incorporates multiple concepts.

Prerequisite(s):
CS 1110

CS 1010
Principles of Computer Science
3

Provides students an overview of the computer science profession. The course will focus on topics such as history, careers, programming languages, operating systems, databases, and relationship of mathematical concepts.

CS 1110
Introduction to Programming
3

Introduces students to programming concepts such as logic and flow charting as well as some basic programming techniques.

Corequisite(s):
MTH 1110

CS 2150
C++ Programming
3

Introduces program design and development in the C++ language. Uses Microsoft Visual C++ to provide students with experience using visual development tools. Students will demonstrate the ability to use C++ to design solutions to problems, modify existing C++ programs, and develop complex object-oriented applications.

Prerequisite(s):
CS 1110 and MTH 1110 or EGR 2710 and MTH 1110

CS 2410
Java Programming
3

Introduces students to using the JAVA programming language for developing applications. This is the first of two JAVA programming courses. The use of JAVA in Web-based client and server programming is also covered.

Prerequisite(s):
CS 1110

CS 2420
Advanced Java Programming
3

Continues the use of the Java programming language for developing applications.

Prerequisite(s):
CS 2410

CS 3010
Game Design and Analysis
3

Introduces students to storyboarding, game layout, and game design. Students will create scripts and storyboards for existing games and games of their own design.

Prerequisite(s):
ENG 1020

CS 3110
C# Programming
3

Introduces students to program design and development using C#. Students will recognize and interpret basic concepts, types, variables, conversions, expressions, statements, namespaces, structs, arrays, interfaces and attributes of C# programming language.

Prerequisite(s):
CS 2150

CS 3210
Data Structures and Algorithms I
3

Introduces concepts and techniques for the implementation of data structures and the design and analysis of computer algorithms. Topics include abstract data types and algorithm development using C++.

Prerequisite(s):
CS 2150

CS 3220
Data Structures and Algorithms II
3

Expands on the concepts begun in Data Structures and Algorithms I, including stacks, queues, trees, and binary trees as fundamental conceptual structures of data. Various physical implementations for each conceptual view are examined with emphasis on the concept of abstract data types. Algorithm development continues with coverage of methods solving recurrences, divide-and-conquer algorithms, dynamic programming, greedy algorithms, and graph algorithms.

Prerequisite(s):
CS 3210

CS 3310
Application Security Practices
3

Provides students with the ability to recognize, design, and build software security into project development. Strategies and methods of preventing attacks and mitigating exploits, focusing on threat modeling analysis and best security practices will be explored.

Prerequisite(s):
CS 3110

CS 3410
Programming for Mobile Devices
3

Provides students with opportunities and the experience of developing applications for various mobile devices (i.e. phones, tablets, other multi-media mobile devices).

Prerequisite(s):
CS 2310 OR CS 2420 OR CS 3110

CS 3510
Introduction to Android Mobile SDK and Application Development
3

Focuses on mastering the Android SDK tools in relation to each platform being discussed, specific to application development. Engineering tools are reviewed as well as Java application.

Prerequisite(s):
CS 3410

CS 3520
Advanced Android Mobile Application Development
3

Focuses on engineering mobile applications within the Android environment utilizing various SDK's and available tools. This course is a continuation of the Introduction course.

Prerequisite(s):
CS 3510

CS 3810
Unreal Game Programming I
3

Introduces students to game programming using game development engine software. Processes of game development, game assets, and introduction to UNREAL development application, binary space portioning, terrain generation, volume development, and lighting are implemented.

Prerequisite(s):
CS 4320

CS 3820
Unreal Game Programming II
3

Continues the use of game development engine UNREAL software for programming games. Topics covered will include particle effects, working with the Karma Physics engine, Bot development and AI navigation, and creating scripted sequences.

Prerequisite(s):
CS 3810

CS 3850
Game Development
3

Continues the use of the Flash programming language for developing games and graphical animations. It draws heavily upon the concepts and terminology of object-oriented programming languages.

Prerequisite(s):
CS 3110

CS 4110
Artificial Intelligence
3

Examines how artificial intelligence on computers can be made to behave intelligently. This course will cover theoretical and practical approaches to AI, with topics to include search, logic, knowledge representation, uncertainty, and different aspects of the performance of AI techniques. No previous exposure to AI is assumed.

Prerequisite(s):
CS 3850, CS 3110

CS 4310
Unity Game Programming I
3

Introduces students to game programming using game development engine software. Processes of game development, game assets, and introduction to Unity development application, binary space portioning, terrain generation, volume development, and lighting are implemented.

Prerequisite(s):
CS 3850

CS 4320
Unity Game Programming II
3

Continues the use of game development engine software for programming games. Topics covered will include particle effects, working with the Karma Physics engine, Bot development and AI navigation, and creating scripted sequences.

Prerequisite(s):
CS 4310

CS 4990
Senior Design Project in Game Software Development
3

Provides students with an opportunity to demonstrate mastery of game design. At the end of this course students will have designed and programmed a complete game that highlights acquired skills for prospective employers.

Prerequisite(s):
CS 4320

MTH 1210
Trigonometry
3

Analyzes trigonometric functions, their properties, solution of right and oblique triangles, radian measure, graphs, trigonometric equations, and applications. Vectors and polar coordinates will be examined.

Prerequisite(s):
MTH 1120

MTH 1410
Introduction to Discrete Mathematics
3

Examines sets, functions, relations, graphs, trees, logic, mathematical induction and other proof techniques, counting techniques, Boolean Algebras and analysis of algorithms. Students experience mathematics in a larger context by studying both theoretical foundations and applications of the topics of the course.

Prerequisite(s):
MTH 1310 OR MTH 1210

PPM 3010
Project Management
3

Introduces students to the five processes of project management: initiating, planning, executing, controlling, and closing. Topics include an overview of the evolution of project management, tools and techniques, and the project life cycle. Students will gain experience with the basic techniques of project planning, scheduling, execution, and closure.

WEB 1110
Introduction to HTML
3

Introduces concepts in website development using Hypertext Mark-up Language (HTML) and other components such as Cascading Style Sheets (CSS) and Javascript. Topics will include: evolution of web development, website design concepts, standard HTML techniques, and trends in the field of web Development.

WRKIT2010
Work Experience
3

Provides a 150-hour minimum learning experience over a minimum of 10 week in an appropriate work environment structured to allow students to develop skills and gain training in their major field. A minimum grade of 73% is required on the supervisor evaluation and assignments to pass the course.

WRKIT4010
Work Experience
3

Provides a 150-hour minimum learning experience over a minimum of 10 week in an appropriate work environment structured to allow students to develop skills and gain training in their major field. A minimum grade of 73% is required on the supervisor evaluation and assignments to pass the course.

General Education

30 Hours
COURSE NUMBER
COURSE TITLE
CREDIT HOURS
ELECTIVE
Scientific Inquiry
3

ENG 1010
College Composition I
3

Emphasizes academic writing by reading and thinking critically to strengthen essential communication skills through the use of the writing process. Various assignments focus on summary and response, analysis, and informative writing. Research practices and research writing in APA style are essential to the course.

ENG 1020
College Composition II
3

Continues developing students' critical thinking and writing skills through reading and argumentative writing. Emphasizes academic writing to articulate the relationships among language, knowledge, and power. Various assignments focus on position, argument analysis, and argumentative proposal. Research practices and research writing in APA style are essential to the course.

Prerequisite(s):
ENG 1010

ENG 2410
Creative Writing
3

Introduces the fundamentals of writing for expressive purposes to students at any level of experience in creative writing. Students will produce and revise original works of poetry, fiction, and nonfiction using a workshop format. Students will also explore mentor texts in order to analyze various structures, stylistic approaches, and techniques that they will apply to their own works.

Prerequisite(s):
ENG 1020

HUM 4010
Philosophy of Ethics
3

Identifies and analyzes ethical situations in modern society. Examines the philosophical foundations for personal and professional ethics.

Prerequisite(s):
ENG 1020

MTH 1110
College Algebra I
3

Introduces elements of algebra including graphing, variable expressions, linear equations, polynomial operations and factoring, systems of equations, quadratic equations, rational equations, and functions.

MTH 1120
College Algebra II
3

Examines more advanced elements of algebra emphasizing the use of algebra and functions in problem solving and modeling. Key topics include functions, inverse functions, complex numbers, rational functions, logarithms, exponential functions, conic sections, sequences and series. Graphing is by recognition and transformation rather than by plotting points. MTH 1120 – College Algebra II satisfies the MTA College Algebra Pathway.

Prerequisite(s):
MTH 1110

SOC 3210
Cultural Diversity
3

Examines the social construction of groups based on race, ethnicity and national origin, religion, gender, age, sexual orientation, and able-bodiedness. Sociological (as well as psychological, historical, economic, and anthropological) perspectives are applied to concepts such as prejudice, stereotyping, discrimination, racial and ethnic identity, racial formation, power and privilege, assimilation and pluralism, and tolerance. Emphasis is on increasing knowledge, personal awareness, and sensitivity.

SPK 2010
Oral Communication
3

Develops confidence and skill in many facets of oral communication. Students explore diverse topics and formats, using organization, research, and technology to deliver effective oral presentation.

Featured Faculty

To look around the corner and into the future, to embrace what is, to imagine what could be and work to incorporate those new concepts into out curriculum keeping our students at the leading edge of technology…

- Dr. Richard Bush, Baker College Dean of Information Technology
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